Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Saturday, 9 May 2009

A taster session

I've just finished a busy but rewarding week in which, with other artists, I accompanied a bunch of kids to Wells-next-the-Sea. Two groups, two consecutive days. The main thrust of the visit was to introduce the concept of land art, as made famous by Andy Goldsworthy, and provide a great location in which to try it out. While half the children were given a start on this in the pine woods, the other half were taken off to a sand dune for a short game of adjective charades, using the dune as their stage culminating in a descent in the manner of the adjective they had chosen for us to guess. The adjectives were along the lines of happy, angry, sad etc. After this they went back into the woods to learn all about land art.

Friday, back at school, was a taster day in which each of four artists gave a session to a quarter of the year group in turn so all the kids got to do some movement, some music, some book making and some kite making. Time was very short and of the two afternoon sessions, fifty minutes long in theory, the first was cut short by fifteen minutes because of registration. It felt a rush to get through to some meaningful work with instruments but I wanted to build on the adjective charades by adapting a game of Colour to five emotional states: excited, happy, sad, irritated and angry. We went through a round of names then played Hide and Listen (a big hit and May's Game of the Month) and a couple of games of Detective for familiarisation with the instruments I had provided.

Finally I could split them into four groups of three or four children and flash them the name of an emotion written on a card. Then they could choose their instruments, compose their piece and finally perform to the others, who had to guess which emotion was being portrayed. As expected, one or two children had to play a particular instrument at all cost, even asking to change the emotion to make it easier to incorporate their vehicle of choice. (Imagine trying to convey anger on a delicate (non hammer-) dulcimer.) But in general I was impressed by how many children preferred a mundane instrument, like a stick tambourine or coconut shells, over something more exotic because it was better suited to the mood they were expressing.

I have mentioned the sweet shop syndrome in the past and I think that had all the children had better exposure to the instruments in the past all their choices would have been driven by the requirements of the sound they were trying to create. But that's the nature of a taster session - and a taste is no substitute for a full meal.

Tuesday, 6 January 2009

What would music sound like in a post-carbon world?


As I write, gas supplies to the UK are under threat while we enjoy some of the coldest weather for some years. As well as being burned for heat, gas is used to generate electricity. With oil prices erratic and coal almost a thing of the past our reliance on fossil fuels can appear a little short-sighted. Nuclear power is problematic for a whole raft of reasons and alternatives still make a up a tiny proportion of the total power generated.

I rely heavily on electricity in my music work. I use play-along CDs and programs such as Band-in-a-Box and Cubase for my teaching. For composition and soundtrack production I am totally dependent on my computer. And then there is my treasured collection of CDs and LPs. Somewhere my brother has a wind-up gramophone and a collection of 78s. It may be possible to adapt it to the needs of my own vinyl but I can't see it handling mp3s very well.

So, if the power is switched off, what then? Well, assuming we don't all freeze in the first cold snap, we'd have to dust off all those acoustic instruments. If you have a piano it's value will suddenly rise and your popularity with it. My guess is that we'll face an enormous skill shortage. In a nation that loves karaoke shows such as The X Factor and Britain's Got Talent, one band can serve the needs of a nation on its own. Where will we go for entertainment once the TV stops working?

Which brings me neatly to my book, Adventures in Sound, which will still work in a post-carbon world. None of the games requires electricity or items manufactured in a carbon-based economy. And, by fostering co-operation and music making amongst the participants, it may go some way to solving the skill shortage alluded to above.

Friday, 5 December 2008

The NAF forum


Last week I attended the Norfolk Arts Forum day in Norwich. A thoroughly enjoyable get together of many members of the local artistic community. The theme was 'Internet Technology, Digital Media and the Arts' and, giving us their take on the subject, we had the very able Taylor Nuttall of Folly and the charismatic Hannah Rudman of Rudman Consulting as guest speakers. Exciting times ahead as far as technology and the arts are concerned with much public money being expended on reaching new audiences via their computer screens. While I am very interested in this aspect of the arts I can't help feeling there's something wrong with putting so much emphasis on the means of delivery at the expense of the content. I was relieved when other delegates raised concerns along similar lines. Problems with the monitoring of content for suitability to general audiences and the difficulties faced by those wishing to opt out when digital content is displayed on huge screens in public spaces were mentioned. Also brought to our attention was the irrelevance of it all to a group which gathers in a room to sing acoustically. (This left me free to put in my own question about the electromagnetic 'fog' caused by mobile and wireless devices and its effect on bees and other animals. Blank faces all around. It's as if wireless technology, like aluminium pans and nuclear power, simply has to be a 'good thing'.)

I am no Luddite and the fact that you are reading this on your computer, along with the fact that my book is available on line as a download, hopefully assures you of this. However, and you can probably feel a plug for said book coming, there is something wonderful about meeting people face to face and engaging with them in some artistic pursuit.

I am privileged to play in Jurnets Bar every now and again. This bar is in the crypt of a house that dates back to the 12th century. There is a wonderful sense of place that no virtual environment can emulate. The long history of the rooms culminating in recent decades with its use as a venue for acoustic music augments the splendid, but 'working', architecture. It was built long before electricity or the internet and will probably outlast both. Dwindling oil and gas supplies will not force its closure. Power cut nor computer crash can bring your evening to an abrupt halt. Only the time-honoured 'Drink up now, PLEASE!'

And so, finally, to Adventures in Sound. This is a book that can make use of technology if you like. It can be read in electric light or use factory-made instruments. But it requires neither. The games and activities are not culturally specific and can work anywhere. OK, I admit the facilitator needs a working knowledge of the English language but beyond that… Download the taster and let me know what you think. I can guarantee some real and meaningful interaction with your fellows. And a lot of fun.